Hello! My name is Shanna.
I am a Washington based illustrator & art director, currently working as a Senior Design Lead for Big Fish Games. I have a rich history in collectibles & gaming, working alongside companies including Hasbro | Wizards of the Coast, Marvel Comics, Funko, & Disney. My background includes art direction, outsource management, product pipelines & development, concept design, packaging, the works. If you name it, I've probably done it. Like most creatives, my career has been anything but linear, lol.
After college, I found myself drawing the usual logo or two before landing in the alternative sports industry. A sponsored snowboarder from Lib-Tech spotted one of my murals in a restaurant and everything just "snowballed" from there. I began designing products & board graphics for various teams, premium sporting brands and events. Eventually I would find myself moving onto comics & toys. I credit much of my career to those snowboarding years, learning how to network & build upon the skills I learned in college. It was one thing to "paint as an artist." It was another thing to be a professional. I learned a lot & made plenty of mistakes. Those instances of trial and error led to my success as an art director. They also helped build a strong work ethic and a stoic approach to my work. I try to strive towards positive impacts as our industry changes by leading and learning! That involves getting to know current trends, building a report with team mates, and staying on top of new programs and techniques within the industry.
As for me as a "person", I'm an animal lover and a bit of an extroverted introvert. Besides chasing my kids around, I have a pack of rescued mutts and a whole zoo of reptiles. I run almost everyday, hiking the hills next to my cabin. I also like to drink copious amounts of coffee, swear like a sailor and buy over-priced action figures in my spare time.
I'm also obsessed with Godzilla.
Works with product and marketing teams developing visual styles and world settings that maximize the commercial success of our original IP games. Creatively defines and upholds the aesthetic qualities of each campaign through visual targets, style guides, reviews, etc. Collaboratively works with team members building better communication lines that drive creative visions, processes, goals, and rationales while appealing to cross-functional stakeholders in a way that inspires and motivates.
Contract Art Director,
Hasbro: Transformers TCG
Renton, WA
Championed the successful development of the Transformers TCG, in addition to the Transformers: "Brothers' War" Secret Lair release, while enhancing the Wizards’ gaming experience
while expanding the IP by attracting both evergreen Transformers fans & new players to the Magic the Gathering experience. This included using innovative printing techniques in the development of a special edition set of MTG cards, the Energon Cube.
Work History
Jan 2022 - Present
Senior Design Lead, Big Fish Games
FT Remote
Dec 2018 - Jan 2022
Jun 2020 - Sep 2021
Contract Outsourcing Art Director,
Ravensburger NA, Inc
Greater Seattle Area
Cultivated strong external partnerships with outside vendors and artists, working with concept artists & game designers on initial ideas for world building, vis-devs & concept art for the first chapter of Disney's Lorcana TCG. Also streamlined & built communication networks between artists and development teams for Disney's Gargoyles: Awakening board game, tracking concepts, edits, art reviews, & feedback for submitted work.
Nov 2014 - Dec 2018
Senior Concept Artist, Funko
Greater Seattle Area
Led product development for Funko's licensed products, with emphasis on gaming and horror franchises. This included product concepts, design, prototyping, & factory approvals in addition to custom package design and layouts. Concepted the Funko Store's first IP, Wetmore Forest. Served as a consultant, leading the final art direction for Funko's first mobile app, GearsPop!, in association with Microsoft's AAA console game, Gears of War.


